The combat system is heavily melee based, with the occasional gun play. With enough Police Cred, you also have the ability to steal stationary cars without setting off an alarm, making your get away a lot more smooth.Ĭombat in Sleeping Dogs will be a welcome familiarity to those who played Square Enix’s other Sandbox hits, Arkham Asylum and Arkham City. There are a couple of missions and side quests that require you to make use of your heist abilities in this fashion. During a high speed chase, or even whenever you feel like really, you have the option of jumping from your vehicle onto another vehicle (except motorcycles, no midair heists of those) and stealing it. While Sleeping Dogs does contain the traditional yanking someone out of their car, shouting something derogatory and driving off in a burst of speed, you also have other means to nab vehicles as well. Games involving cars usually contain some sort of meant to steal said cars, especially if they are your main means of transport. Finally, various blue boxes can be found throughout the game, giving the player cash or new clothing options. Heath Shrines are scattered through out the various wards in Sleeping Dogs, where finding a set amount will give you a heath bonus. At some point in the game, you can visit the Fight School, where you learn finding the masters 12 Jade Statues will reveal not only detailed information about Wei Shen’s past, but unlock melee fight moves that will be helpful later on in the game. In Sleeping Dogs however, those collectables end up giving you perks in the game. In GTA and many other games, collecting items ends up being lots of busy works, that equates to nothing more than bragging rights and a shiny trophy or achievement. It felt unique in it’s approach to these otherwise “staple” concepts. However, there was much about this game that didn’t feel like just another GTA “wannabe”. Many cornerstones from other Sandbox style games, such as collectables, mini games, side quests and much more, were still very prevalent in Sleeping Dogs. On top of the story arch, features a variety of cars, merchants, mini missions and everything you’ve come to expect and know from sandbox style games.Having not played much of the True Crime series, much of the game play felt new to me. Throughout this story arch, however, you begin to see the personal struggle your protagonist, Wei Shen, has with keeping his undercover mission together, his personal history with various members of the gang (Sun On Yee), and the conflict of his loyalty to the badge. Sleeping Dogs features a classic story line of an undercover cop infiltrating the heavily powerful and influential gangs. ![]() The latest of those installments comes to us in a unique way, through the game Sleeping Dogs (or what was supposed to have been called True Crime: Hong Kong, had Activision not cancelled it). All of these games contain variants, making then different from Grand Theft Auto, all while containing the core “open world” element that franchise brought on. ![]() Sandbox style has been seen in everything from Simpson’s games to the latest Batman, to a whole slew of series, some of which even predated GTA. Original cover art for True Crime: Hong KongĮver since Grand Theft Auto made it’s sandbox splash upon the gaming world a whole console generation ago, many games have tried to emulate its style, hoping to achieve it’s success. Activision may have left for dead one of the sleeper hits of 2012.
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